Volume 4, No. 1, April 2016

TABLE OF CONTENT

NO

TITLE

PAGE

1

A Preliminary Study: The Availability of Multimedia Applications in Truancy Awareness
Mohamad Lutfi Bin Dolhalit, Sobihatun Nur Binti Abdul Salam and Ariffin Bin Abdul Mutalib

1-5

2

Augmented Reality Books For Science Learning-A Brief Review
Valarmathie Gopalan, Abdul Nasir Zulkifli, Nur Fadziana Faisal Mohamed, Asmidah Alwi, Ruzinoor Che Mat, Juliana Aida Abu Bakar and Aeni Zuhana Saidin

6-9

3

Creative Craft: The Uniqueness and Potential of The Malaysian Batik Industry
N.H.M. Akhir, N.W. Ismail, R. Said, and S. R. Kaliappan

10-13

4

Design and Development of Duan Wu Festival 3D Game
Juliana A. Abubakar, Ahmad Hisham Zainal Abidin, Abdul Syafiq Bahrin

14-17

5

Development and User Evaluation of Virtual Hajj (V-Hajj) Courseware for Hajj Learning Procedures
Mohd Fitri Yusoff, Abdul Nasir Zulkifli and Nur Fadziana Faisal Mohamed

18-23

6

Embedding Persuasive Multimedia Content (PMC) into Social Media Advertising (SMA) in Persuading Social Media Users
Muhammad Abdul Malik, S., Sobihatun Nur, A. S., and Nassiriah, S.

24-27

7

En Route for the Sustainability of Digital Local Content for Mobile Learning to Preserve Malay Local Cultural Heritage
Shamsul Arrieya Ariffin

28-34

8

Review on Crowd Simulation : Psychological Effect of Flood Victims
Juliana A. Abubakar, Ruzinoor Che Mat, Mohd. Fitri Yusoff, Azizi Ab. Aziz and Norsyazatul A. Noorjasri

35-39

9

Review of Gesture Recognition for Virtual Automotive Training Applications
Sarah N. Zamalik, Juliana A. Abubakar, and Abdul Razak Yaakub

40-45

10

Cattle Detection Method Using SURF Technique
Mohd Adhwa Yahaya, Mohd Daud Kasmuni, Mohd Shafry Mohd Rahim

46-50

11

Exploring Work-Family Balance Perception in Creative Industry
Azelin Aziz and Mohd Khairie Ahmad

51-55