Volume 2, No. 2, 2014

TABLE OF CONTENT

NO

TITLE

PAGE

1

A Review on Tawaf Crowd Simulation: State-of-the-Art
S. Mohamad, M. S. Sunar and R. M. Hanifa

1-6

2

C++ Programming Games (CPG) as Supplementary Method to Learn C++ Syntax
R. M. Hanif a, S. Mohamad, I. A. Bahrudin, S. H. K. Alan and S. R. Sinnasamy

7-11

3

Evaluating the Effects of Improved Collision Handling Method in Virtual Reality Musical Museum Based on User Experience Measurement
Lim Kok Cheng, Iznora Aini Zolkifly, Norhaida Mohd.Suaib

12-18

4

Green product, green consumers and green marketing in Malaysia
A I Chikaji, Meisam Karami, Nur Naha Abu Mansor, M A Ndaliman and A U Alkali.

19-24

5

Innovation in Wayang Kulit Storytelling using Digital Interactive Method
Muhammad Colmann Abdullah, Norfarizah Mohd Bakhir, and Mohd Shahrizal Sunar

25-28

6

User Experience on Enjoyable Informal Learning via Mobile AR: Development and Evaluation
Ulka Chandini Pendit , Syamsul Bahrin Zaibon, and Juliana A. Abubakar

29-34

7

Word Sense Disambiguation Based on Semantic Relatedness Measurements
Sarah Abdul -Ameer, Sabrina Tiun, and Nazlia Omar

35-39

 8  A Review of Persuasive Multimedia Content (PMC) for Social Media Advertising
Muhammad Abdul Malik, S., SobihatunNur, A. S., and Nassiriah, S.
 40-45

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